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301-59 - Necromunda - Palanite Enforcers: Captains & Sergeants

301-59 - Necromunda - Palanite Enforcers: Captains & Sergeants

Regular price ₱2,499
Regular price ₱3,199 Sale price ₱2,499
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Out of stock

Product Description

    • 8 plastic miniatures for Necromunda
    • Add hardened veterans to your Palanite Enforcer gangs
    • Root out crime in the underhive with the best weapons and equipment
    • Easy to customise with different weapons and customisation options, including different heads

    The Palanite Enforcers are the mailed hand wrapped around Necromunda's throat, struggling to keep the hive down even as it rages against their grip. They are led by brave, promising veterans of the force who have shown they have what it takes to be ruthless and thorough in their judgment. Often, they are given special equipment and a certain amount of license to act as they wish.

    This multipart plastic kit builds two Palanite Enforcer Captains, two Palanite Enforcer Sergeants, two Palanite Enforcer Subjugator Sergeants, and a pair of Hardcase Cyber-mastiffs for your Palanite Enforcer gangs in games of Necromunda. Armed with the precinct's best weaponry and carrying advanced equipment, they'll give you the edge against anyone you declare to be criminals.

    This kit is loaded with options so you can customise your miniatures. The Palanite Enforcer Sergeants can each be armed with either an autopistol and power maul, or an Enforcer boltgun with optional las-projector or combi-grenade launcher. They also have three head designs and two neck options each. The Subjugator Sergeants can be armed with a repulsion pattern chem-thrower, or a heavy stubber with a bio-scanner, grenade, or magazine in their left hand. They also have a choice of two different heads and necks each. The Palanite Enforcer Captains can each be armed with either a bolt pistol or plasma pistol, and a helmet, sheathed power sword, or drawn power sword in the other hand. They also come with a choice of two heads and two necks. The Hardcase Cyber-mastiffs each have a choice of two different head options, offering even more opportunities for personalisation as you track down the criminals of Necromunda.

    The kit comprises 158 plastic components, 2x Necromunda 25mm Round Bases, 6x Necromunda 32mm Round Bases, and 1x Enforcer Patrol Transfer Sheet containing 220 high-quality waterslide transfers to decorate your miniatures.

    These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Authenticity Guarantee

All items for sale are authentic. We at Green Gate Hobbies apply various authenticity tests for items sourced from third parties. If you suspect that you received a counterfeit item, contact us immediately.


How we package orders of single cards

Card will be shipped with your other orders (if any) in secure packaging (sleeve, corrugated cardboard, and bubble mailer).

For single card orders, please double check the card condition of the item you are ordering.


Condition Guide
Near Mint (NM): Minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. May have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects. The acceptable range of cards within the Near Mint condition includes both cards with no imperfections and cards with a few slight imperfections.
Lightly Played (LP): Minor border or corner wear, scuffs or scratches. There are no major defects such as grime, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume. The acceptable range of cards within the Lightly Played condition includes both cards with few or a handful of minor imperfections.
Moderately Played (MP): Border wear, corner wear, scratching or scuffing, creases or whitening or any combination of moderate examples of these flaws. May have some form of imperfection impacting a small area of the card from mishandling or poor storage, such as creasing that doesnʼt affect card integrity, in combination with other issues such as scratches, scuffs or border/edge wear.
Heavily Played (HP): Major amount of wear. Cards can show a variety of moderate imperfections along with creasing, whitening and bends. Can also have flaws that impact the integrity of the card, but the card can still be sleeve playable.
Damaged (DMG): Wear or imperfections beyond the standards for other conditions. Can also exhibit an imperfection that may make the card illegal for tournament play, even in a sleeve. May have major border wear, corner wear, scratching or scuffing, as well as folds, creases, tears or other damage that impacts the structural integrity of the card.
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