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73-554 - Warhammer 40,000 - Raven Guard: Combat Patrol

73-554 - Warhammer 40,000 - Raven Guard: Combat Patrol

Regular price ₱7,599
Regular price ₱9,727 Sale price ₱7,599
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Product Description

  • 17 plastic miniatures, representing a full Combat Patrol for Warhammer 40,000
  • A key selection of Space Marine units, perfect for starting a new Raven Guard army or expanding your existing collection
  • Includes a brand new Raven Guard Transfer Sheet
  • Save money compared to buying each kit individually

The Raven Guard utilise stealth and intelligence to great effect, crafting plans that allow them to strike hard and fast where it will do the most damage. This allows even small forces to overwhelm their opponents, launching daring raids that take the enemy by surprise, and then vanishing as quickly as they arrived to strike the next target.

If you want to swiftly take out threats to the Imperium, this box is the perfect way to start a new Raven Guard collection – or expand an existing army – and save money compared to buying the kits individually. A highly mobile Jump Pack Captain leads the force, accompanied into battle by a unit of Jump Pack Intercessors. Infiltrators and an Invictor Tactical Warsuit provide fire support and claim key objectives. These 17 plastic miniatures represent a complete Raven Guard force for use in tight, tactical Combat Patrol games of Warhammer 40,000. The rules for this Combat Patrol are available as a free download on the Warhammer Community website.

This boxed set builds 17 multipart plastic Raven Guard miniatures:
– 1x Jump Pack Captain
– 10x Infiltrators (which can alternatively be built as Incursors)
– 5x Jump Pack Intercessors
– 1x Invictor Tactical Warsuit

The miniatures in this box are easy to customise. The Jump Pack Captain can be armed with a chainsword, relic blade, or power fist, alongside a heavy bolt pistol, hand flamer, or plasma pistol. He also has a choice of two heads – bare or helmeted.

The Infiltrators can build up to two Sergeants and two warriors with comms arrays. The kit also includes narrative and cosmetic options, including grenades, pouches, relics, and honours. They can alternatively be built as Incursors.

The Jump Pack Intercessors can build an optional Sergeant, with a choice of two heads, and armed with a heavy bolt pistol, hand flamer or plasma pistol, and a chainsword, power sword or power fist. The other members of the squad each have a choice of two different heads, and one can swap their bolt pistol for a plasma pistol.

The Invictor Tactical Warsuit pilot has a choice of three heads, the legs offer a degree of posability, and the miniature can be armed with your choice of twin ironhail autocannons or an incendium cannon.

The included Transfer Sheets feature Chapter icons for the Raven Guard, battlefield role icons, numbers, and raven skulls. They also include larger decals for vehicles and iconography for the Knights of the Raven successor Chapter.

This kit comprises 515 plastic components, 1x Citadel 90mm Round Base, 1x Citadel 40mm Round Base, 15x Citadel 32mm Round Bases, 2x Citadel 25mm Round Bases, and 2x Raven Guard Transfer Sheets, each containing 326 high-quality waterslide transfers. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Authenticity Guarantee

All items for sale are authentic. We at Green Gate Hobbies apply various authenticity tests for items sourced from third parties. If you suspect that you received a counterfeit item, contact us immediately.


How we package orders of single cards

Card will be shipped with your other orders (if any) in secure packaging (sleeve, corrugated cardboard, and bubble mailer).

For single card orders, please double check the card condition of the item you are ordering.


Condition Guide
Near Mint (NM): Minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. May have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects. The acceptable range of cards within the Near Mint condition includes both cards with no imperfections and cards with a few slight imperfections.
Lightly Played (LP): Minor border or corner wear, scuffs or scratches. There are no major defects such as grime, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume. The acceptable range of cards within the Lightly Played condition includes both cards with few or a handful of minor imperfections.
Moderately Played (MP): Border wear, corner wear, scratching or scuffing, creases or whitening or any combination of moderate examples of these flaws. May have some form of imperfection impacting a small area of the card from mishandling or poor storage, such as creasing that doesnʼt affect card integrity, in combination with other issues such as scratches, scuffs or border/edge wear.
Heavily Played (HP): Major amount of wear. Cards can show a variety of moderate imperfections along with creasing, whitening and bends. Can also have flaws that impact the integrity of the card, but the card can still be sleeve playable.
Damaged (DMG): Wear or imperfections beyond the standards for other conditions. Can also exhibit an imperfection that may make the card illegal for tournament play, even in a sleeve. May have major border wear, corner wear, scratching or scuffing, as well as folds, creases, tears or other damage that impacts the structural integrity of the card.
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