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Barad-dûr

Legendary Land

Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.

"Those who pass the gates of Barad-dûr do not return."
—Gandalf

Illustrated by Sean Vo

The Lord of the Rings: Tales of Middle-earth #253

EDHREC rank 1589

NOT LEGAL
Standard
NOT LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
LEGAL
Vintage
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Alchemy
NOT LEGAL
Explorer
LEGAL
Historic
LEGAL
Brawl
LEGAL
Timeless
NOT LEGAL
Pauper
LEGAL
Penny
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Authenticity Guarantee

All items for sale are authentic. We at Green Gate Hobbies apply various authenticity tests for items sourced from third parties. If you suspect that you received a counterfeit item, contact us immediately.


How we package orders of single cards

Card will be shipped with your other orders (if any) in secure packaging (sleeve, corrugated cardboard, and bubble mailer).

For single card orders, please double check the card condition of the item you are ordering.


Condition Guide
Near Mint (NM): Minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. May have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects. The acceptable range of cards within the Near Mint condition includes both cards with no imperfections and cards with a few slight imperfections.
Lightly Played (LP): Minor border or corner wear, scuffs or scratches. There are no major defects such as grime, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume. The acceptable range of cards within the Lightly Played condition includes both cards with few or a handful of minor imperfections.
Moderately Played (MP): Border wear, corner wear, scratching or scuffing, creases or whitening or any combination of moderate examples of these flaws. May have some form of imperfection impacting a small area of the card from mishandling or poor storage, such as creasing that doesnʼt affect card integrity, in combination with other issues such as scratches, scuffs or border/edge wear.
Heavily Played (HP): Major amount of wear. Cards can show a variety of moderate imperfections along with creasing, whitening and bends. Can also have flaws that impact the integrity of the card, but the card can still be sleeve playable.
Damaged (DMG): Wear or imperfections beyond the standards for other conditions. Can also exhibit an imperfection that may make the card illegal for tournament play, even in a sleeve. May have major border wear, corner wear, scratching or scuffing, as well as folds, creases, tears or other damage that impacts the structural integrity of the card.
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