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Warhammer 40,000: Kill Team: Hearthkyn Salvagers (Leagues of Votann Elite Hulk-Delvers)

Warhammer 40,000: Kill Team: Hearthkyn Salvagers (Leagues of Votann Elite Hulk-Delvers)

Regular price ₱3,399
Regular price ₱3,999 Sale price ₱3,399
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Low stock: 1 left

Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources.

This multipart plastic kit builds 10 Hearthkyn Salvagers, stalwart Kin prospectors who operate in the riskiest conditions. These miniatures can be used as Hearthkyn Salvager operatives in games of Kill Team, or fielded in Leagues of Votann armies in Warhammer 40,000. The kit includes different heads, helmets, and accessories to customise your Kin, plus components to build specialists for Kill Team, such as a soaring Jump Pack Warrior and analytical Kognitâar.

Inside the box, you will also find a sheet of 39 double-sided Hearthkyn Salvager tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle.

This kit contains 199 plastic components and 10x Citadel 28.5mm Round Bases. This set also includes 1x Leagues of Votann Transfer Sheet containing 555 high-quality waterslide transfers for you to use to decorate your models.

These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Authenticity Guarantee

All items for sale are authentic. We at Green Gate Hobbies apply various authenticity tests for items sourced from third parties. If you suspect that you received a counterfeit item, contact us immediately.


How we package orders of single cards

Card will be shipped with your other orders (if any) in secure packaging (sleeve, corrugated cardboard, and bubble mailer).

For single card orders, please double check the card condition of the item you are ordering.


Condition Guide
Near Mint (NM): Minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. May have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects. The acceptable range of cards within the Near Mint condition includes both cards with no imperfections and cards with a few slight imperfections.
Lightly Played (LP): Minor border or corner wear, scuffs or scratches. There are no major defects such as grime, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume. The acceptable range of cards within the Lightly Played condition includes both cards with few or a handful of minor imperfections.
Moderately Played (MP): Border wear, corner wear, scratching or scuffing, creases or whitening or any combination of moderate examples of these flaws. May have some form of imperfection impacting a small area of the card from mishandling or poor storage, such as creasing that doesnʼt affect card integrity, in combination with other issues such as scratches, scuffs or border/edge wear.
Heavily Played (HP): Major amount of wear. Cards can show a variety of moderate imperfections along with creasing, whitening and bends. Can also have flaws that impact the integrity of the card, but the card can still be sleeve playable.
Damaged (DMG): Wear or imperfections beyond the standards for other conditions. Can also exhibit an imperfection that may make the card illegal for tournament play, even in a sleeve. May have major border wear, corner wear, scratching or scuffing, as well as folds, creases, tears or other damage that impacts the structural integrity of the card.
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