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Warhammer 40,000 Roleplay: Wrath & Glory – Starter Set

Warhammer 40,000 Roleplay: Wrath & Glory – Starter Set

Regular price ₱3,150
Regular price Sale price ₱3,150
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Low stock: 2 left

As Cadia fell, the Great Rift tore through space, leaving many planetary systems on the brink of oblivion. One such system is Gilead, and only a few disparate heroes can prevent it from falling into darkness.

Whether this is your first tabletop roleplaying game, or you are an experienced player, this exciting boxed set is the perfect starting point for anyone interested in Wrath and Glory. It introduces both the rules system and the Gilead system – the exciting setting of the game.

Inside this starter set, you will find:

1x Read This First pamphlet – A perfect start for those unfamiliar with RPGs and looking to fully understand what lies ahead – summarises what's in the box, what Wrath & Glory is, and introduces the Warhammer 40,000 universe.
1x 48-page Traitor's Hymn adventure book – Contains a starter adventure ideal for teaching you and your friends how to play — no prep required. This adventure book introduces the setting, as well as taking players through the rules step-by-step.
1x 64-page The Varonius Flotilla book – A guide to the ships, crew, and brutal internal politics of the setting. Packed with NPCs, plot hooks, one-page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath and Glory campaign.
5x Character sheets – Includes pre-made character sheets for the following characters, each with their own goals, background, and connections: Somnus the Sanctioned Psyker, Sister Honoria the Sister of Battle, Lachlan Teague the Rogue Trader, Treave Malcon-22 the Skitarius, Elatha the Aeldari Ranger, and Marius the Space Marine Scout.
4x Rules Reference sheets – Perfect for use during your session to help players remember rules and speed up games.
1x Token sheet – containing 36x double-sided tokens for tracking Wrath, Glory, and Ruin.
8x Six-sided 'D6' dice – A set of 8, six-sided dice, including one unique Wrath die. 7 of the dice are black with white ink, and your Wrath die is red with white ink. These dice feature numbers instead of pips, and the numbers 4, 5 and 6 are adorned with skull iconography.

Intended for ages 14+, 2-4 players and has a playing time of 60+ minutes.

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Authenticity Guarantee

All items for sale are authentic. We at Green Gate Hobbies apply various authenticity tests for items sourced from third parties. If you suspect that you received a counterfeit item, contact us immediately.


How we package orders of single cards

Card will be shipped with your other orders (if any) in secure packaging (sleeve, corrugated cardboard, and bubble mailer).

For single card orders, please double check the card condition of the item you are ordering.


Condition Guide
Near Mint (NM): Minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. May have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects. The acceptable range of cards within the Near Mint condition includes both cards with no imperfections and cards with a few slight imperfections.
Lightly Played (LP): Minor border or corner wear, scuffs or scratches. There are no major defects such as grime, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume. The acceptable range of cards within the Lightly Played condition includes both cards with few or a handful of minor imperfections.
Moderately Played (MP): Border wear, corner wear, scratching or scuffing, creases or whitening or any combination of moderate examples of these flaws. May have some form of imperfection impacting a small area of the card from mishandling or poor storage, such as creasing that doesnʼt affect card integrity, in combination with other issues such as scratches, scuffs or border/edge wear.
Heavily Played (HP): Major amount of wear. Cards can show a variety of moderate imperfections along with creasing, whitening and bends. Can also have flaws that impact the integrity of the card, but the card can still be sleeve playable.
Damaged (DMG): Wear or imperfections beyond the standards for other conditions. Can also exhibit an imperfection that may make the card illegal for tournament play, even in a sleeve. May have major border wear, corner wear, scratching or scuffing, as well as folds, creases, tears or other damage that impacts the structural integrity of the card.
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